3/22/2023 0 Comments Quest for infamy making bly![]() I'm glad there are fans out there who are interested in it! Voices will be recorded soon, and we're excited to continue on with the story. This is carrying over into Roehm to Ruin, which we're looking at wrapping up here in the next few months. We're continuing on with this 2.0 upgrade, and beyond we've got some things going on with QFI that we'll talk more about in the future, and I can say the excitement is back, at least on some level. ![]() So, as Shawn and I were discussing Quest for Infamy, we began working on version 2.0 of the game fixing some nagging bugs and other problems and we remembered how much fun it was. We've lost touch with some people, which is definitely sad, but that's how life works sometimes. I've made some great friends in the ensuing years from fellow devs, artists, programmers et al to the amazing fans who have given their time and effort to supporting us. It's an important lesson, for me at least, to remember that things don't always turn out the way you plan, but things can still turn out all right. But there's still people making great games out there. We're all a little harder, a little jaded the fans and the devs. I definitely miss the enthusiasm that everyone had in 2012. So I understand why so many games fell behind or sadly, fell to the wayside. But the game is still finding fans all this time later almost two years after release. We went far over budget with the game, and ultimately it did not recoup its total budget. We wanted to make the ultimate tribute to the point and click adventures that we loved, and I think we succeeded there. It really is! The only reason Quest for Infamy was finished was because of the dedication of the team that worked on it! We made this game through sheer will people worked for reduced rates and/or for free to ensure that the game would get done. I can tell you from experience game production is hard. Four years later, it didn't turn out to be quite the revival we'd all hoped we've released two games now, but sadly, some games funded from back then have failed to materialize. We would use that demo in out first Kickstarter later that year I'm so proud of the team that made that happen 2012 was a special year full of promise, and we all believed in the future of adventure games and Kickstarter. Read on for the full details: We've been doing a lot of fond reminiscing back on Quest for Infamy its roots stretching all the way back to 2003, but we first began production on the demo four years ago this month. Each class takes you on a different course throughout your quest making it ever so unique.The team at Infamous Quests has blogged about some of the hardship they endured during the development of Quest for Infamy, though they are championing on by working on a "version 2.0" of the adventure/RPG while also continuing toward completion of Quest for Infamy: Roehm to Ruin "in the next few months". Or maybe you'd prefer the brute strength and brawn of the Brigand. Welcome to the little town of Volksville only to discover there is so much more going on in the valley than meets the eye! Come along and take a walk on the wild side with Roehm and discover just how infamous you might be.įeaturing three different character classes, why not take on the sly and cunning path of the Rogue, or behold the wonder and limitless power of the Sorcerer. Quest For Infamy is a classic point and click adventure game, in which you assume the identity of 'Mister Roehm' a man trying to start over after running away from a shady past.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |